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source/blender/nodes/shader/nodes/node_shader_output_world.c
| Show All 40 Lines | static int node_shader_gpu_output_world(GPUMaterial *mat, | ||||
| return true; | return true; | ||||
| } | } | ||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_output_world(void) | void register_node_type_sh_output_world(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT, 0); | sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT); | ||||
| node_type_socket_templates(&ntype, sh_node_output_world_in, NULL); | node_type_socket_templates(&ntype, sh_node_output_world_in, NULL); | ||||
| node_type_gpu(&ntype, node_shader_gpu_output_world); | node_type_gpu(&ntype, node_shader_gpu_output_world); | ||||
| ntype.no_muting = true; | ntype.no_muting = true; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||