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source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
| Show First 20 Lines • Show All 208 Lines • ▼ Show 20 Lines | |||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_tex_sky() | void register_node_type_sh_tex_sky() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_tex_sky_cc; | namespace file_ns = blender::nodes::node_shader_tex_sky_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, 0); | sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE); | ||||
| node_type_socket_templates(&ntype, file_ns::sh_node_tex_sky_in, file_ns::sh_node_tex_sky_out); | node_type_socket_templates(&ntype, file_ns::sh_node_tex_sky_in, file_ns::sh_node_tex_sky_out); | ||||
| node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | ||||
| node_type_init(&ntype, file_ns::node_shader_init_tex_sky); | node_type_init(&ntype, file_ns::node_shader_init_tex_sky); | ||||
| node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage); | node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky); | node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky); | ||||
| /* remove Vector input for Nishita */ | /* remove Vector input for Nishita */ | ||||
| node_type_update(&ntype, file_ns::node_shader_update_sky); | node_type_update(&ntype, file_ns::node_shader_update_sky); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||