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source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
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| } // namespace blender::nodes::node_shader_vector_rotate_cc | } // namespace blender::nodes::node_shader_vector_rotate_cc | ||||
| void register_node_type_sh_vector_rotate() | void register_node_type_sh_vector_rotate() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_vector_rotate_cc; | namespace file_ns = blender::nodes::node_shader_vector_rotate_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0); | sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR); | ||||
| ntype.declare = file_ns::sh_node_vector_rotate_declare; | ntype.declare = file_ns::sh_node_vector_rotate_declare; | ||||
| node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate); | node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate); | ||||
| node_type_update(&ntype, file_ns::node_shader_update_vector_rotate); | node_type_update(&ntype, file_ns::node_shader_update_vector_rotate); | ||||
| ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function; | ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||