Changeset View
Changeset View
Standalone View
Standalone View
source/blender/nodes/shader/nodes/node_shader_fresnel.cc
| Show First 20 Lines • Show All 44 Lines • ▼ Show 20 Lines | static int node_shader_gpu_fresnel(GPUMaterial *mat, | ||||
| else { | else { | ||||
| GPU_link( | GPU_link( | ||||
| mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link); | mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link); | ||||
| } | } | ||||
| return GPU_stack_link(mat, node, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION)); | return GPU_stack_link(mat, node, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION)); | ||||
| } | } | ||||
| static void node_shader_exec_fresnel(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **UNUSED(in), | |||||
| bNodeStack **UNUSED(out)) | |||||
| { | |||||
| } | |||||
| } // namespace blender::nodes::node_shader_fresnel_cc | } // namespace blender::nodes::node_shader_fresnel_cc | ||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_fresnel() | void register_node_type_sh_fresnel() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_fresnel_cc; | namespace file_ns = blender::nodes::node_shader_fresnel_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT); | sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT); | ||||
| node_type_socket_templates(&ntype, file_ns::sh_node_fresnel_in, file_ns::sh_node_fresnel_out); | node_type_socket_templates(&ntype, file_ns::sh_node_fresnel_in, file_ns::sh_node_fresnel_out); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel); | node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_fresnel); | |||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||