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source/blender/nodes/shader/nodes/node_shader_gamma.cc
| Show All 28 Lines | static bNodeSocketTemplate sh_node_gamma_in[] = { | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_gamma_out[] = { | static bNodeSocketTemplate sh_node_gamma_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static void node_shader_exec_gamma(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| float col[3]; | |||||
| float gamma; | |||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | |||||
| nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]); | |||||
| out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0]; | |||||
| out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1]; | |||||
| out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2]; | |||||
| } | |||||
| static int node_shader_gpu_gamma(GPUMaterial *mat, | static int node_shader_gpu_gamma(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, node, "node_gamma", in, out); | return GPU_stack_link(mat, node, "node_gamma", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_gamma_cc | } // namespace blender::nodes::node_shader_gamma_cc | ||||
| void register_node_type_sh_gamma() | void register_node_type_sh_gamma() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_gamma_cc; | namespace file_ns = blender::nodes::node_shader_gamma_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR); | sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR); | ||||
| node_type_socket_templates(&ntype, file_ns::sh_node_gamma_in, file_ns::sh_node_gamma_out); | node_type_socket_templates(&ntype, file_ns::sh_node_gamma_in, file_ns::sh_node_gamma_out); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_gamma); | |||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma); | node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||