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source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
| Show All 33 Lines | static bNodeSocketTemplate sh_node_hue_sat_in[] = { | ||||
| {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, | {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_hue_sat_out[] = { | static bNodeSocketTemplate sh_node_hue_sat_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| /* NOTE: it would be possible to use CMP version for both nodes. */ | |||||
| static void do_hue_sat_fac( | |||||
| bNode *UNUSED(node), float *out, float hue, float sat, float val, const float in[4], float fac) | |||||
| { | |||||
| if (fac != 0.0f && (hue != 0.5f || sat != 1.0f || val != 1.0f)) { | |||||
| float col[3], hsv[3], mfac = 1.0f - fac; | |||||
| rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2); | |||||
| hsv[0] = fmodf(hsv[0] + hue + 0.5f, 1.0f); | |||||
| hsv[1] = clamp_f(hsv[1] * sat, 0.0f, 1.0f); | |||||
| hsv[2] *= val; | |||||
| hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2); | |||||
| out[0] = mfac * in[0] + fac * col[0]; | |||||
| out[1] = mfac * in[1] + fac * col[1]; | |||||
| out[2] = mfac * in[2] + fac * col[2]; | |||||
| } | |||||
| else { | |||||
| copy_v4_v4(out, in); | |||||
| } | |||||
| } | |||||
| static void node_shader_exec_hue_sat(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *node, | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| float hue, sat, val, fac; | |||||
| float col[4]; | |||||
| nodestack_get_vec(&hue, SOCK_FLOAT, in[0]); | |||||
| nodestack_get_vec(&sat, SOCK_FLOAT, in[1]); | |||||
| nodestack_get_vec(&val, SOCK_FLOAT, in[2]); | |||||
| nodestack_get_vec(&fac, SOCK_FLOAT, in[3]); | |||||
| nodestack_get_vec(col, SOCK_RGBA, in[4]); | |||||
| do_hue_sat_fac(node, out[0]->vec, hue, sat, val, col, fac); | |||||
| } | |||||
| static int gpu_shader_hue_sat(GPUMaterial *mat, | static int gpu_shader_hue_sat(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, node, "hue_sat", in, out); | return GPU_stack_link(mat, node, "hue_sat", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_hueSatVal_cc | } // namespace blender::nodes::node_shader_hueSatVal_cc | ||||
| void register_node_type_sh_hue_sat() | void register_node_type_sh_hue_sat() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_hueSatVal_cc; | namespace file_ns = blender::nodes::node_shader_hueSatVal_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); | sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); | ||||
| node_type_socket_templates(&ntype, file_ns::sh_node_hue_sat_in, file_ns::sh_node_hue_sat_out); | node_type_socket_templates(&ntype, file_ns::sh_node_hue_sat_in, file_ns::sh_node_hue_sat_out); | ||||
| node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_hue_sat); | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_hue_sat); | node_type_gpu(&ntype, file_ns::gpu_shader_hue_sat); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||