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source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
| Show All 27 Lines | |||||
| namespace blender::nodes::node_shader_rgb_to_bw_cc { | namespace blender::nodes::node_shader_rgb_to_bw_cc { | ||||
| static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) | static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); | b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); | ||||
| b.add_output<decl::Float>(N_("Val")); | b.add_output<decl::Float>(N_("Val")); | ||||
| }; | }; | ||||
| static void node_shader_exec_rgbtobw(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| /* Stack order out: BW. */ | |||||
| /* Stack order in: COL. */ | |||||
| float col[3]; | |||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | |||||
| out[0]->vec[0] = IMB_colormanagement_get_luminance(col); | |||||
| } | |||||
| static int gpu_shader_rgbtobw(GPUMaterial *mat, | static int gpu_shader_rgbtobw(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, node, "rgbtobw", in, out); | return GPU_stack_link(mat, node, "rgbtobw", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_rgb_to_bw_cc | } // namespace blender::nodes::node_shader_rgb_to_bw_cc | ||||
| void register_node_type_sh_rgbtobw() | void register_node_type_sh_rgbtobw() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_rgb_to_bw_cc; | namespace file_ns = blender::nodes::node_shader_rgb_to_bw_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); | sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); | ||||
| ntype.declare = file_ns::sh_node_rgbtobw_declare; | ntype.declare = file_ns::sh_node_rgbtobw_declare; | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_rgbtobw); | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw); | node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||