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source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
| Show All 31 Lines | |||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_sephsv_out[] = { | static bNodeSocketTemplate sh_node_sephsv_out[] = { | ||||
| {SOCK_FLOAT, N_("H")}, | {SOCK_FLOAT, N_("H")}, | ||||
| {SOCK_FLOAT, N_("S")}, | {SOCK_FLOAT, N_("S")}, | ||||
| {SOCK_FLOAT, N_("V")}, | {SOCK_FLOAT, N_("V")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static void node_shader_exec_sephsv(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| float col[3]; | |||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | |||||
| rgb_to_hsv(col[0], col[1], col[2], &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]); | |||||
| } | |||||
| static int gpu_shader_sephsv(GPUMaterial *mat, | static int gpu_shader_sephsv(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, node, "separate_hsv", in, out); | return GPU_stack_link(mat, node, "separate_hsv", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_sepcomb_hsv_cc | } // namespace blender::nodes::node_shader_sepcomb_hsv_cc | ||||
| void register_node_type_sh_sephsv() | void register_node_type_sh_sephsv() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc; | namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER); | sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER); | ||||
| node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out); | node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_sephsv); | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_sephsv); | node_type_gpu(&ntype, file_ns::gpu_shader_sephsv); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||
| namespace blender::nodes::node_shader_sepcomb_hsv_cc { | namespace blender::nodes::node_shader_sepcomb_hsv_cc { | ||||
| /* **************** COMBINE HSV ******************** */ | /* **************** COMBINE HSV ******************** */ | ||||
| static bNodeSocketTemplate sh_node_combhsv_in[] = { | static bNodeSocketTemplate sh_node_combhsv_in[] = { | ||||
| {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, | {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, | ||||
| {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, | {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, | ||||
| {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, | {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_combhsv_out[] = { | static bNodeSocketTemplate sh_node_combhsv_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static void node_shader_exec_combhsv(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| float h, s, v; | |||||
| nodestack_get_vec(&h, SOCK_FLOAT, in[0]); | |||||
| nodestack_get_vec(&s, SOCK_FLOAT, in[1]); | |||||
| nodestack_get_vec(&v, SOCK_FLOAT, in[2]); | |||||
| hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]); | |||||
| } | |||||
| static int gpu_shader_combhsv(GPUMaterial *mat, | static int gpu_shader_combhsv(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, node, "combine_hsv", in, out); | return GPU_stack_link(mat, node, "combine_hsv", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_sepcomb_hsv_cc | } // namespace blender::nodes::node_shader_sepcomb_hsv_cc | ||||
| void register_node_type_sh_combhsv() | void register_node_type_sh_combhsv() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc; | namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER); | sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER); | ||||
| node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out); | node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_combhsv); | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_combhsv); | node_type_gpu(&ntype, file_ns::gpu_shader_combhsv); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||