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source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
| Show All 38 Lines | static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| NodeShaderVectTransform *vect = MEM_cnew<NodeShaderVectTransform>("NodeShaderVectTransform"); | NodeShaderVectTransform *vect = MEM_cnew<NodeShaderVectTransform>("NodeShaderVectTransform"); | ||||
| /* Convert World into Object Space per default */ | /* Convert World into Object Space per default */ | ||||
| vect->convert_to = 1; | vect->convert_to = 1; | ||||
| node->storage = vect; | node->storage = vect; | ||||
| } | } | ||||
| static void node_shader_exec_vect_transform(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **UNUSED(in), | |||||
| bNodeStack **UNUSED(out)) | |||||
| { | |||||
| } | |||||
| static GPUNodeLink *get_gpulink_matrix_from_to(short from, short to) | static GPUNodeLink *get_gpulink_matrix_from_to(short from, short to) | ||||
| { | { | ||||
| switch (from) { | switch (from) { | ||||
| case SHD_VECT_TRANSFORM_SPACE_OBJECT: | case SHD_VECT_TRANSFORM_SPACE_OBJECT: | ||||
| switch (to) { | switch (to) { | ||||
| case SHD_VECT_TRANSFORM_SPACE_OBJECT: | case SHD_VECT_TRANSFORM_SPACE_OBJECT: | ||||
| return nullptr; | return nullptr; | ||||
| case SHD_VECT_TRANSFORM_SPACE_WORLD: | case SHD_VECT_TRANSFORM_SPACE_WORLD: | ||||
| ▲ Show 20 Lines • Show All 83 Lines • ▼ Show 20 Lines | void register_node_type_sh_vect_transform() | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR); | sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR); | ||||
| node_type_init(&ntype, file_ns::node_shader_init_vect_transform); | node_type_init(&ntype, file_ns::node_shader_init_vect_transform); | ||||
| node_type_socket_templates( | node_type_socket_templates( | ||||
| &ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out); | &ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out); | ||||
| node_type_storage( | node_type_storage( | ||||
| &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); | &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_vect_transform); | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform); | node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||