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intern/cycles/scene/geometry.h
| Show First 20 Lines • Show All 236 Lines • ▼ Show 20 Lines | void update_osl_attributes(Device *device, | ||||
| vector<AttributeRequestSet> &geom_attributes); | vector<AttributeRequestSet> &geom_attributes); | ||||
| void update_svm_attributes(Device *device, | void update_svm_attributes(Device *device, | ||||
| DeviceScene *dscene, | DeviceScene *dscene, | ||||
| Scene *scene, | Scene *scene, | ||||
| vector<AttributeRequestSet> &geom_attributes, | vector<AttributeRequestSet> &geom_attributes, | ||||
| vector<AttributeRequestSet> &object_attributes); | vector<AttributeRequestSet> &object_attributes); | ||||
| /* Compute verts/triangles/curves offsets in global arrays. */ | /* Compute verts/triangles/curves offsets in global arrays. */ | ||||
| void mesh_calc_offset(Scene *scene, BVHLayout bvh_layout); | void geom_calc_offset(Scene *scene, BVHLayout bvh_layout); | ||||
| void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); | void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); | ||||
| void device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); | void device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); | ||||
| void device_update_attributes(Device *device, | void device_update_attributes(Device *device, | ||||
| DeviceScene *dscene, | DeviceScene *dscene, | ||||
| Scene *scene, | Scene *scene, | ||||
| Show All 29 Lines | |||||