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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 144 Lines • ▼ Show 20 Lines | def mesh_node_items(context): | ||||
| yield NodeItem("GeometryNodeMeshBoolean") | yield NodeItem("GeometryNodeMeshBoolean") | ||||
| yield NodeItem("GeometryNodeMeshToCurve") | yield NodeItem("GeometryNodeMeshToCurve") | ||||
| yield NodeItem("GeometryNodeMeshToPoints") | yield NodeItem("GeometryNodeMeshToPoints") | ||||
| yield NodeItem("GeometryNodeSplitEdges") | yield NodeItem("GeometryNodeSplitEdges") | ||||
| yield NodeItem("GeometryNodeSubdivideMesh") | yield NodeItem("GeometryNodeSubdivideMesh") | ||||
| yield NodeItem("GeometryNodeSubdivisionSurface") | yield NodeItem("GeometryNodeSubdivisionSurface") | ||||
| yield NodeItem("GeometryNodeTriangulate") | yield NodeItem("GeometryNodeTriangulate") | ||||
| yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) | yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) | ||||
| yield NodeItem("GeometryNodeInputMeshEdgeAngle") | |||||
| yield NodeItem("GeometryNodeInputMeshEdgeNeighbors") | yield NodeItem("GeometryNodeInputMeshEdgeNeighbors") | ||||
| yield NodeItem("GeometryNodeInputMeshEdgeVertices") | yield NodeItem("GeometryNodeInputMeshEdgeVertices") | ||||
| yield NodeItem("GeometryNodeInputMeshFaceArea") | yield NodeItem("GeometryNodeInputMeshFaceArea") | ||||
| yield NodeItem("GeometryNodeInputMeshFaceNeighbors") | yield NodeItem("GeometryNodeInputMeshFaceNeighbors") | ||||
| yield NodeItem("GeometryNodeInputMeshIsland") | yield NodeItem("GeometryNodeInputMeshIsland") | ||||
| yield NodeItem("GeometryNodeInputShadeSmooth") | yield NodeItem("GeometryNodeInputShadeSmooth") | ||||
| yield NodeItem("GeometryNodeInputMeshVertexNeighbors") | yield NodeItem("GeometryNodeInputMeshVertexNeighbors") | ||||
| yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) | yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) | ||||
| ▲ Show 20 Lines • Show All 587 Lines • ▼ Show 20 Lines | GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ | ||||
| NodeItem("ShaderNodeTexMusgrave"), | NodeItem("ShaderNodeTexMusgrave"), | ||||
| NodeItem("ShaderNodeTexNoise"), | NodeItem("ShaderNodeTexNoise"), | ||||
| NodeItem("ShaderNodeTexVoronoi"), | NodeItem("ShaderNodeTexVoronoi"), | ||||
| NodeItem("ShaderNodeTexWave"), | NodeItem("ShaderNodeTexWave"), | ||||
| NodeItem("ShaderNodeTexWhiteNoise"), | NodeItem("ShaderNodeTexWhiteNoise"), | ||||
| NodeItem("GeometryNodeImageTexture"), | NodeItem("GeometryNodeImageTexture"), | ||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | ||||
| NodeItem("GeometryNodeAccumulateField"), | |||||
| NodeItem("ShaderNodeMapRange"), | NodeItem("ShaderNodeMapRange"), | ||||
| NodeItem("ShaderNodeFloatCurve"), | NodeItem("ShaderNodeFloatCurve"), | ||||
| NodeItem("ShaderNodeClamp"), | NodeItem("ShaderNodeClamp"), | ||||
| NodeItem("ShaderNodeMath"), | NodeItem("ShaderNodeMath"), | ||||
| NodeItem("FunctionNodeBooleanMath"), | NodeItem("FunctionNodeBooleanMath"), | ||||
| NodeItem("FunctionNodeRotateEuler"), | NodeItem("FunctionNodeRotateEuler"), | ||||
| NodeItem("FunctionNodeCompare"), | NodeItem("FunctionNodeCompare"), | ||||
| NodeItem("FunctionNodeFloatToInt"), | NodeItem("FunctionNodeFloatToInt"), | ||||
| ▲ Show 20 Lines • Show All 41 Lines • Show Last 20 Lines | |||||