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source/blender/nodes/geometry/node_geometry_util.hh
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| #include "NOD_geometry.h" | #include "NOD_geometry.h" | ||||
| #include "NOD_geometry_exec.hh" | #include "NOD_geometry_exec.hh" | ||||
| #include "NOD_socket_declarations.hh" | #include "NOD_socket_declarations.hh" | ||||
| #include "NOD_socket_declarations_geometry.hh" | #include "NOD_socket_declarations_geometry.hh" | ||||
| #include "node_util.h" | #include "node_util.h" | ||||
| void geo_node_type_base( | void geo_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass); | ||||
| struct bNodeType *ntype, int type, const char *name, short nclass, short flag); | |||||
| bool geo_node_poll_default(struct bNodeType *ntype, | bool geo_node_poll_default(struct bNodeType *ntype, | ||||
| struct bNodeTree *ntree, | struct bNodeTree *ntree, | ||||
| const char **r_disabled_hint); | const char **r_disabled_hint); | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| /** | /** | ||||
| * Update the availability of a group of input sockets with the same name, | * Update the availability of a group of input sockets with the same name, | ||||
| * used for switching between attribute inputs or single values. | * used for switching between attribute inputs or single values. | ||||
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