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source/blender/gpu/shaders/infos/gpu_shader_2D_area_borders_info.hh
- This file was added.
| #include "gpu_shader_create_info.hh" | |||||
| GPU_SHADER_INTERFACE_INFO(smooth_uv_iface, "").smooth(Type::VEC2, "uv"); | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_2D_area_borders) | |||||
| .vertex_in(0, Type::VEC2, "pos") | |||||
| .vertex_out(smooth_uv_iface) | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") | |||||
| .push_constant(16, Type::VEC4, "rect") | |||||
| .push_constant(20, Type::VEC4, "color") | |||||
| .push_constant(24, Type::FLOAT, "scale") | |||||
| .push_constant(25, Type::INT, "cornerLen") | |||||
| .vertex_source("gpu_shader_2D_area_borders_vert.glsl") | |||||
| .fragment_source("gpu_shader_2D_area_borders_frag.glsl") | |||||
| .do_static_compilation(true); | |||||
| No newline at end of file | |||||