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source/blender/gpu/shaders/infos/gpu_shader_3D_uniform_color_info.hh
- This file was added.
| #include "gpu_shader_create_info.hh" | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color) | |||||
| .vertex_in(0, Type::VEC3, "pos") | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") | |||||
| .push_constant(16, Type::VEC4, "color") | |||||
| .vertex_source("gpu_shader_3D_vert.glsl") | |||||
| .fragment_source("gpu_shader_uniform_color_frag.glsl") | |||||
| .additional_info("gpu_srgb_to_framebuffer_space") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color_clipped) | |||||
| .additional_info("gpu_shader_3D_uniform_color") | |||||
| .additional_info("gpu_clip_planes"); | |||||