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source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh
- This file was added.
| #include "gpu_shader_create_info.hh" | |||||
| GPU_SHADER_INTERFACE_INFO(gpencil_stroke_vert_iface, "geometry_in") | |||||
| .smooth(Type::VEC4, "finalColor") | |||||
| .smooth(Type::FLOAT, "finalThickness"); | |||||
| GPU_SHADER_INTERFACE_INFO(gpencil_stroke_geom_iface, "geometry_out") | |||||
| .smooth(Type::VEC4, "mColor") | |||||
| .smooth(Type::VEC2, "mTexCoord"); | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_gpencil_stroke) | |||||
| .vertex_in(0, Type::VEC4, "color") | |||||
| .vertex_in(1, Type::VEC3, "pos") | |||||
| .vertex_in(2, Type::FLOAT, "thickness") | |||||
| .vertex_out(gpencil_stroke_vert_iface) | |||||
| .geometry_layout(InputLayout::LINES_ADJACENCY, OutputLayout::TRIANGLE_STRIP, 13) | |||||
| .geometry_out(gpencil_stroke_geom_iface) | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .uniform_buf(0, "GPencilStrokeData", "gpencil_stroke_data") | |||||
| .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") | |||||
| .push_constant(16, Type::MAT4, "ProjectionMatrix") | |||||
| .vertex_source("gpu_shader_gpencil_stroke_vert.glsl") | |||||
| .geometry_source("gpu_shader_gpencil_stroke_geom.glsl") | |||||
| .fragment_source("gpu_shader_gpencil_stroke_frag.glsl") | |||||
| .typedef_source("GPU_shader_shared.h") | |||||
| .do_static_compilation(true); | |||||
| /* | |||||
| [GPU_SHADER_GPENCIL_STROKE] = { | |||||
| .name = "GPU_SHADER_GPENCIL_STROKE", | |||||
| .vert = datatoc_gpu_shader_gpencil_stroke_vert_glsl, | |||||
| .geom = datatoc_gpu_shader_gpencil_stroke_geom_glsl, | |||||
| .frag = datatoc_gpu_shader_gpencil_stroke_frag_glsl, | |||||
| }, | |||||
| */ | |||||