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source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
- This file was added.
| #include "gpu_shader_create_info.hh" | |||||
| GPU_SHADER_INTERFACE_INFO(text_iface, "") | |||||
| .flat(Type::VEC4, "color_flat") | |||||
| .no_perspective(Type::VEC2, "texCoord_interp") | |||||
| .flat(Type::INT, "glyph_offset") | |||||
| .flat(Type::IVEC2, "glyph_dim") | |||||
| .flat(Type::INT, "interp_size"); | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_text) | |||||
| .vertex_in(0, Type::VEC4, "pos") | |||||
| .vertex_in(1, Type::VEC4, "col") | |||||
| .vertex_in(2, Type ::IVEC2, "glyph_size") | |||||
| .vertex_in(3, Type ::INT, "offset") | |||||
| .vertex_out(text_iface) | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") | |||||
| .sampler(0, ImageType::FLOAT_2D, "glyph", Frequency::PASS) | |||||
| .vertex_source("gpu_shader_text_vert.glsl") | |||||
| .fragment_source("gpu_shader_text_frag.glsl") | |||||
| .additional_info("gpu_srgb_to_framebuffer_space") | |||||
| .do_static_compilation(true); | |||||
| No newline at end of file | |||||