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source/blender/editors/render/render_intern.h
| Show All 38 Lines | |||||
| /* render_shading.c */ | /* render_shading.c */ | ||||
| void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); | void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); | ||||
| void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); | void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); | ||||
| void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); | void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); | ||||
| void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); | void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); | ||||
| void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); | void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); | ||||
| void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); | void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); | ||||
| void OBJECT_OT_material_slot_move(struct wmOperatorType *ot); | |||||
| void MATERIAL_OT_new(struct wmOperatorType *ot); | void MATERIAL_OT_new(struct wmOperatorType *ot); | ||||
| void TEXTURE_OT_new(struct wmOperatorType *ot); | void TEXTURE_OT_new(struct wmOperatorType *ot); | ||||
| void WORLD_OT_new(struct wmOperatorType *ot); | void WORLD_OT_new(struct wmOperatorType *ot); | ||||
| void MATERIAL_OT_copy(struct wmOperatorType *ot); | void MATERIAL_OT_copy(struct wmOperatorType *ot); | ||||
| void MATERIAL_OT_paste(struct wmOperatorType *ot); | void MATERIAL_OT_paste(struct wmOperatorType *ot); | ||||
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