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source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2022 Blender Foundation. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup gpu | |||||
| */ | |||||
| #include "gpu_shader_create_info.hh" | |||||
| GPU_SHADER_INTERFACE_INFO(nodelink_iface, "") | |||||
| .smooth(Type::VEC4, "finalColor") | |||||
| .smooth(Type::FLOAT, "colorGradient") | |||||
| .smooth(Type::FLOAT, "lineU") | |||||
| .flat(Type::FLOAT, "lineLength") | |||||
| .flat(Type::FLOAT, "dashFactor") | |||||
| .flat(Type::FLOAT, "dashAlpha") | |||||
| .flat(Type::INT, "isMainLine"); | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink) | |||||
| .vertex_in(0, Type::VEC2, "uv") | |||||
| .vertex_in(1, Type::VEC2, "pos") | |||||
| .vertex_in(2, Type::VEC2, "expand") | |||||
| .vertex_out(nodelink_iface) | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) | |||||
| .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") | |||||
| .vertex_source("gpu_shader_2D_nodelink_vert.glsl") | |||||
| .fragment_source("gpu_shader_2D_nodelink_frag.glsl") | |||||
| .typedef_source("GPU_shader_shared.h") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink_inst) | |||||
| .vertex_in(0, Type::VEC2, "uv") | |||||
| .vertex_in(1, Type::VEC2, "pos") | |||||
| .vertex_in(2, Type::VEC2, "expand") | |||||
| .vertex_in(3, Type::VEC2, "P0") | |||||
| .vertex_in(4, Type::VEC2, "P1") | |||||
| .vertex_in(5, Type::VEC2, "P2") | |||||
| .vertex_in(6, Type::VEC2, "P3") | |||||
| .vertex_in(7, Type::IVEC4, "colid_doarrow") | |||||
| .vertex_in(8, Type::VEC4, "start_color") | |||||
| .vertex_in(9, Type::VEC4, "end_color") | |||||
| .vertex_in(10, Type::IVEC2, "domuted") | |||||
| .vertex_in(11, Type::FLOAT, "dim_factor") | |||||
| .vertex_in(12, Type::FLOAT, "thickness") | |||||
| .vertex_in(13, Type::FLOAT, "dash_factor") | |||||
| .vertex_in(14, Type::FLOAT, "dash_alpha") | |||||
| .vertex_out(nodelink_iface) | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .uniform_buf(0, "NodeLinkInstanceData", "node_link_data", Frequency::PASS) | |||||
| .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") | |||||
| .vertex_source("gpu_shader_2D_nodelink_vert.glsl") | |||||
| .fragment_source("gpu_shader_2D_nodelink_frag.glsl") | |||||
| .typedef_source("GPU_shader_shared.h") | |||||
| .define("USE_INSTANCE") | |||||
| .do_static_compilation(true); | |||||