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intern/cycles/kernel/geom/geom_qbvh_volume_all.h
- This file was added.
| /* | |||||
| * Adapted from code Copyright 2009-2010 NVIDIA Corporation, | |||||
| * and code copyright 2009-2012 Intel Corporation | |||||
| * | |||||
| * Modifications Copyright 2011-2014, Blender Foundation. | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| */ | |||||
| /* This is a template BVH traversal function for volumes, where | |||||
| * various features can be enabled/disabled. This way we can compile optimized | |||||
| * versions for each case without new features slowing things down. | |||||
| * | |||||
| * BVH_INSTANCING: object instancing | |||||
| * BVH_HAIR: hair curve rendering | |||||
| * BVH_MOTION: motion blur rendering | |||||
| * | |||||
| */ | |||||
| ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg, | |||||
| const Ray *ray, | |||||
| Intersection *isect_array, | |||||
| const uint max_hits) | |||||
| { | |||||
| /* TODO(sergey): | |||||
| * - Test if pushing distance on the stack helps. | |||||
| * - Likely and unlikely for if() statements. | |||||
| * - Test restrict attribute for pointers. | |||||
| */ | |||||
| /* Traversal stack in CUDA thread-local memory. */ | |||||
| QBVHStackItem traversalStack[BVH_QSTACK_SIZE]; | |||||
| traversalStack[0].addr = ENTRYPOINT_SENTINEL; | |||||
| /* Traversal variables in registers. */ | |||||
| int stackPtr = 0; | |||||
| int nodeAddr = kernel_data.bvh.root; | |||||
| /* Ray parameters in registers. */ | |||||
| const float tmax = ray->t; | |||||
| float3 P = ray->P; | |||||
| float3 dir = bvh_clamp_direction(ray->D); | |||||
| float3 idir = bvh_inverse_direction(dir); | |||||
| int object = OBJECT_NONE; | |||||
| float isect_t = tmax; | |||||
| const uint visibility = PATH_RAY_ALL_VISIBILITY; | |||||
| #if BVH_FEATURE(BVH_MOTION) | |||||
| Transform ob_tfm; | |||||
| #endif | |||||
| #ifndef __KERNEL_SSE41__ | |||||
| if(!isfinite(P.x)) { | |||||
| return false; | |||||
| } | |||||
| #endif | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| int num_hits_in_instance = 0; | |||||
| #endif | |||||
| uint num_hits = 0; | |||||
| isect_array->t = tmax; | |||||
| ssef tnear(0.0f), tfar(isect_t); | |||||
| sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z)); | |||||
| #ifdef __KERNEL_AVX2__ | |||||
| float3 P_idir = P*idir; | |||||
| sse3f P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); | |||||
| #else | |||||
| sse3f org = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); | |||||
| #endif | |||||
| /* Offsets to select the side that becomes the lower or upper bound. */ | |||||
| int near_x, near_y, near_z; | |||||
| int far_x, far_y, far_z; | |||||
| if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; } | |||||
| if(idir.y >= 0.0f) { near_y = 2; far_y = 3; } else { near_y = 3; far_y = 2; } | |||||
| if(idir.z >= 0.0f) { near_z = 4; far_z = 5; } else { near_z = 5; far_z = 4; } | |||||
| IsectPrecalc isect_precalc; | |||||
| triangle_intersect_precalc(dir, &isect_precalc); | |||||
| /* Traversal loop. */ | |||||
| do { | |||||
| do { | |||||
| /* Traverse internal nodes. */ | |||||
| while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) { | |||||
| ssef dist; | |||||
| int traverseChild = qbvh_node_intersect(kg, | |||||
| tnear, | |||||
| tfar, | |||||
| #ifdef __KERNEL_AVX2__ | |||||
| P_idir4, | |||||
| #else | |||||
| org, | |||||
| #endif | |||||
| idir4, | |||||
| near_x, near_y, near_z, | |||||
| far_x, far_y, far_z, | |||||
| nodeAddr, | |||||
| &dist); | |||||
| if(traverseChild != 0) { | |||||
| float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_QNODE_SIZE+6); | |||||
| /* One child is hit, continue with that child. */ | |||||
| int r = __bscf(traverseChild); | |||||
| if(traverseChild == 0) { | |||||
| nodeAddr = __float_as_int(cnodes[r]); | |||||
| continue; | |||||
| } | |||||
| /* Two children are hit, push far child, and continue with | |||||
| * closer child. | |||||
| */ | |||||
| int c0 = __float_as_int(cnodes[r]); | |||||
| float d0 = ((float*)&dist)[r]; | |||||
| r = __bscf(traverseChild); | |||||
| int c1 = __float_as_int(cnodes[r]); | |||||
| float d1 = ((float*)&dist)[r]; | |||||
| if(traverseChild == 0) { | |||||
| if(d1 < d0) { | |||||
| nodeAddr = c1; | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c0; | |||||
| traversalStack[stackPtr].dist = d0; | |||||
| continue; | |||||
| } | |||||
| else { | |||||
| nodeAddr = c0; | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c1; | |||||
| traversalStack[stackPtr].dist = d1; | |||||
| continue; | |||||
| } | |||||
| } | |||||
| /* Here starts the slow path for 3 or 4 hit children. We push | |||||
| * all nodes onto the stack to sort them there. | |||||
| */ | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c1; | |||||
| traversalStack[stackPtr].dist = d1; | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c0; | |||||
| traversalStack[stackPtr].dist = d0; | |||||
| /* Three children are hit, push all onto stack and sort 3 | |||||
| * stack items, continue with closest child. | |||||
| */ | |||||
| r = __bscf(traverseChild); | |||||
| int c2 = __float_as_int(cnodes[r]); | |||||
| float d2 = ((float*)&dist)[r]; | |||||
| if(traverseChild == 0) { | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c2; | |||||
| traversalStack[stackPtr].dist = d2; | |||||
| qbvh_stack_sort(&traversalStack[stackPtr], | |||||
| &traversalStack[stackPtr - 1], | |||||
| &traversalStack[stackPtr - 2]); | |||||
| nodeAddr = traversalStack[stackPtr].addr; | |||||
| --stackPtr; | |||||
| continue; | |||||
| } | |||||
| /* Four children are hit, push all onto stack and sort 4 | |||||
| * stack items, continue with closest child. | |||||
| */ | |||||
| r = __bscf(traverseChild); | |||||
| int c3 = __float_as_int(cnodes[r]); | |||||
| float d3 = ((float*)&dist)[r]; | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c3; | |||||
| traversalStack[stackPtr].dist = d3; | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = c2; | |||||
| traversalStack[stackPtr].dist = d2; | |||||
| qbvh_stack_sort(&traversalStack[stackPtr], | |||||
| &traversalStack[stackPtr - 1], | |||||
| &traversalStack[stackPtr - 2], | |||||
| &traversalStack[stackPtr - 3]); | |||||
| } | |||||
| nodeAddr = traversalStack[stackPtr].addr; | |||||
| --stackPtr; | |||||
| } | |||||
| /* If node is leaf, fetch triangle list. */ | |||||
| if(nodeAddr < 0) { | |||||
| float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1)*BVH_QNODE_LEAF_SIZE); | |||||
| int primAddr = __float_as_int(leaf.x); | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| if(primAddr >= 0) { | |||||
| #endif | |||||
| int primAddr2 = __float_as_int(leaf.y); | |||||
| const uint type = __float_as_int(leaf.w); | |||||
| const uint p_type = type & PRIMITIVE_ALL; | |||||
| bool hit; | |||||
| /* Pop. */ | |||||
| nodeAddr = traversalStack[stackPtr].addr; | |||||
| --stackPtr; | |||||
| /* Primitive intersection. */ | |||||
| switch(p_type) { | |||||
| case PRIMITIVE_TRIANGLE: { | |||||
| for(; primAddr < primAddr2; primAddr++) { | |||||
| kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); | |||||
| /* Only primitives from volume object. */ | |||||
| uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; | |||||
| int object_flag = kernel_tex_fetch(__object_flag, tri_object); | |||||
| if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { | |||||
| continue; | |||||
| } | |||||
| /* Intersect ray against primitive. */ | |||||
| hit = triangle_intersect(kg, &isect_precalc, isect_array, P, visibility, object, primAddr); | |||||
| if(hit) { | |||||
| /* Move on to next entry in intersections array. */ | |||||
| isect_array++; | |||||
| num_hits++; | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| num_hits_in_instance++; | |||||
| #endif | |||||
| isect_array->t = isect_t; | |||||
| if(num_hits == max_hits) { | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| #if BVH_FEATURE(BVH_MOTION) | |||||
| float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir)); | |||||
| #else | |||||
| Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); | |||||
| float t_fac = len(transform_direction(&tfm, 1.0f/idir)); | |||||
| #endif | |||||
| for(int i = 0; i < num_hits_in_instance; i++) { | |||||
| (isect_array-i-1)->t *= t_fac; | |||||
| } | |||||
| #endif /* BVH_FEATURE(BVH_INSTANCING) */ | |||||
| return num_hits; | |||||
| } | |||||
| } | |||||
| } | |||||
| break; | |||||
| } | |||||
| #if BVH_FEATURE(BVH_MOTION) | |||||
| case PRIMITIVE_MOTION_TRIANGLE: { | |||||
| for(; primAddr < primAddr2; primAddr++) { | |||||
| kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); | |||||
| /* Only primitives from volume object. */ | |||||
| uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; | |||||
| int object_flag = kernel_tex_fetch(__object_flag, tri_object); | |||||
| if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { | |||||
| continue; | |||||
| } | |||||
| /* Intersect ray against primitive. */ | |||||
| hit = motion_triangle_intersect(kg, isect_array, P, dir, ray->time, visibility, object, primAddr); | |||||
| if(hit) { | |||||
| /* Move on to next entry in intersections array. */ | |||||
| isect_array++; | |||||
| num_hits++; | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| num_hits_in_instance++; | |||||
| #endif | |||||
| isect_array->t = isect_t; | |||||
| if(num_hits == max_hits) { | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| # if BVH_FEATURE(BVH_MOTION) | |||||
| float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir)); | |||||
| # else | |||||
| Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); | |||||
| float t_fac = len(transform_direction(&tfm, 1.0f/idir)); | |||||
| #endif | |||||
| for(int i = 0; i < num_hits_in_instance; i++) { | |||||
| (isect_array-i-1)->t *= t_fac; | |||||
| } | |||||
| #endif /* BVH_FEATURE(BVH_INSTANCING) */ | |||||
| return num_hits; | |||||
| } | |||||
| } | |||||
| } | |||||
| break; | |||||
| } | |||||
| #endif | |||||
| #if BVH_FEATURE(BVH_HAIR) | |||||
| case PRIMITIVE_CURVE: | |||||
| case PRIMITIVE_MOTION_CURVE: { | |||||
| for(; primAddr < primAddr2; primAddr++) { | |||||
| kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); | |||||
| /* Only primitives from volume object. */ | |||||
| uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; | |||||
| int object_flag = kernel_tex_fetch(__object_flag, tri_object); | |||||
| if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { | |||||
| continue; | |||||
| } | |||||
| /* Intersect ray against primitive. */ | |||||
| if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) | |||||
| hit = bvh_cardinal_curve_intersect(kg, isect_array, P, dir, visibility, object, primAddr, ray->time, type, NULL, 0, 0); | |||||
| else | |||||
| hit = bvh_curve_intersect(kg, isect_array, P, dir, visibility, object, primAddr, ray->time, type, NULL, 0, 0); | |||||
| if(hit) { | |||||
| /* Move on to next entry in intersections array. */ | |||||
| isect_array++; | |||||
| num_hits++; | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| num_hits_in_instance++; | |||||
| #endif | |||||
| isect_array->t = isect_t; | |||||
| if(num_hits == max_hits) { | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| # if BVH_FEATURE(BVH_MOTION) | |||||
| float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir)); | |||||
| # else | |||||
| Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); | |||||
| float t_fac = len(transform_direction(&tfm, 1.0f/idir)); | |||||
| #endif | |||||
| for(int i = 0; i < num_hits_in_instance; i++) { | |||||
| (isect_array-i-1)->t *= t_fac; | |||||
| } | |||||
| #endif /* BVH_FEATURE(BVH_INSTANCING) */ | |||||
| return num_hits; | |||||
| } | |||||
| } | |||||
| } | |||||
| break; | |||||
| } | |||||
| #endif | |||||
| } | |||||
| } | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| else { | |||||
| /* Instance push. */ | |||||
| object = kernel_tex_fetch(__prim_object, -primAddr-1); | |||||
| int object_flag = kernel_tex_fetch(__object_flag, object); | |||||
| if(object_flag & SD_OBJECT_HAS_VOLUME) { | |||||
| #if BVH_FEATURE(BVH_MOTION) | |||||
| bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_tfm); | |||||
| #else | |||||
| bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect_t); | |||||
| #endif | |||||
| if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; } | |||||
| if(idir.y >= 0.0f) { near_y = 2; far_y = 3; } else { near_y = 3; far_y = 2; } | |||||
| if(idir.z >= 0.0f) { near_z = 4; far_z = 5; } else { near_z = 5; far_z = 4; } | |||||
| tfar = ssef(isect_t); | |||||
| idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z)); | |||||
| #ifdef __KERNEL_AVX2__ | |||||
| P_idir = P*idir; | |||||
| P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); | |||||
| #else | |||||
| org = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); | |||||
| #endif | |||||
| triangle_intersect_precalc(dir, &isect_precalc); | |||||
| num_hits_in_instance = 0; | |||||
| isect_array->t = isect_t; | |||||
| ++stackPtr; | |||||
| kernel_assert(stackPtr < BVH_QSTACK_SIZE); | |||||
| traversalStack[stackPtr].addr = ENTRYPOINT_SENTINEL; | |||||
| nodeAddr = kernel_tex_fetch(__object_node, object); | |||||
| } | |||||
| else { | |||||
| /* Pop. */ | |||||
| object = OBJECT_NONE; | |||||
| nodeAddr = traversalStack[stackPtr].addr; | |||||
| --stackPtr; | |||||
| } | |||||
| } | |||||
| } | |||||
| #endif /* FEATURE(BVH_INSTANCING) */ | |||||
| } while(nodeAddr != ENTRYPOINT_SENTINEL); | |||||
| #if BVH_FEATURE(BVH_INSTANCING) | |||||
| if(stackPtr >= 0) { | |||||
| kernel_assert(object != OBJECT_NONE); | |||||
| /* Instance pop. */ | |||||
| if(num_hits_in_instance) { | |||||
| float t_fac; | |||||
| #if BVH_FEATURE(BVH_MOTION) | |||||
| bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_tfm); | |||||
| #else | |||||
| bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); | |||||
| #endif | |||||
| triangle_intersect_precalc(dir, &isect_precalc); | |||||
| /* Scale isect->t to adjust for instancing. */ | |||||
| for(int i = 0; i < num_hits_in_instance; i++) { | |||||
| (isect_array-i-1)->t *= t_fac; | |||||
| } | |||||
| } | |||||
| else { | |||||
| float ignore_t = FLT_MAX; | |||||
| #if BVH_FEATURE(BVH_MOTION) | |||||
| bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &ignore_t, &ob_tfm); | |||||
| #else | |||||
| bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &ignore_t); | |||||
| #endif | |||||
| triangle_intersect_precalc(dir, &isect_precalc); | |||||
| } | |||||
| if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; } | |||||
| if(idir.y >= 0.0f) { near_y = 2; far_y = 3; } else { near_y = 3; far_y = 2; } | |||||
| if(idir.z >= 0.0f) { near_z = 4; far_z = 5; } else { near_z = 5; far_z = 4; } | |||||
| tfar = ssef(isect_t); | |||||
| idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z)); | |||||
| #ifdef __KERNEL_AVX2__ | |||||
| P_idir = P*idir; | |||||
| P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z); | |||||
| #else | |||||
| org = sse3f(ssef(P.x), ssef(P.y), ssef(P.z)); | |||||
| #endif | |||||
| triangle_intersect_precalc(dir, &isect_precalc); | |||||
| isect_t = tmax; | |||||
| isect_array->t = isect_t; | |||||
| object = OBJECT_NONE; | |||||
| nodeAddr = traversalStack[stackPtr].addr; | |||||
| --stackPtr; | |||||
| } | |||||
| #endif /* FEATURE(BVH_INSTANCING) */ | |||||
| } while(nodeAddr != ENTRYPOINT_SENTINEL); | |||||
| return num_hits; | |||||
| } | |||||