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source/blender/blenkernel/BKE_scene.h
| Show First 20 Lines • Show All 121 Lines • ▼ Show 20 Lines | |||||
| struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name); | struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name); | ||||
| bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); | bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); | ||||
| struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name); | struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name); | ||||
| bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); | bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); | ||||
| /* render profile */ | /* render profile */ | ||||
| int get_render_subsurf_level(const struct RenderData *r, int level); | int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render); | ||||
| int get_render_child_particle_number(const struct RenderData *r, int num); | int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render); | ||||
| int get_render_shadow_samples(const struct RenderData *r, int samples); | int get_render_shadow_samples(const struct RenderData *r, int samples); | ||||
| float get_render_aosss_error(const struct RenderData *r, float error); | float get_render_aosss_error(const struct RenderData *r, float error); | ||||
| bool BKE_scene_use_new_shading_nodes(const struct Scene *scene); | bool BKE_scene_use_new_shading_nodes(const struct Scene *scene); | ||||
| bool BKE_scene_uses_blender_internal(const struct Scene *scene); | bool BKE_scene_uses_blender_internal(const struct Scene *scene); | ||||
| bool BKE_scene_uses_blender_game(const struct Scene *scene); | bool BKE_scene_uses_blender_game(const struct Scene *scene); | ||||
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