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release/scripts/freestyle/styles/contour.py
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| # ##### BEGIN GPL LICENSE BLOCK ##### | |||||
| # | |||||
| # This program is free software; you can redistribute it and/or | |||||
| # modify it under the terms of the GNU General Public License | |||||
| # as published by the Free Software Foundation; either version 2 | |||||
| # of the License, or (at your option) any later version. | |||||
| # | |||||
| # This program is distributed in the hope that it will be useful, | |||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| # GNU General Public License for more details. | |||||
| # | |||||
| # You should have received a copy of the GNU General Public License | |||||
| # along with this program; if not, write to the Free Software Foundation, | |||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| # | |||||
| # ##### END GPL LICENSE BLOCK ##### | |||||
| # Filename : contour.py | |||||
| # Author : Stephane Grabli | |||||
| # Date : 04/08/2005 | |||||
| # Purpose : Draws each object's visible contour | |||||
| from freestyle.chainingiterators import ChainPredicateIterator | |||||
| from freestyle.predicates import ( | |||||
| AndUP1D, | |||||
| ContourUP1D, | |||||
| NotUP1D, | |||||
| QuantitativeInvisibilityUP1D, | |||||
| SameShapeIdBP1D, | |||||
| TrueUP1D, | |||||
| ) | |||||
| from freestyle.shaders import ( | |||||
| ConstantThicknessShader, | |||||
| IncreasingColorShader, | |||||
| ) | |||||
| from freestyle.types import Operators | |||||
| Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())) | |||||
| bpred = SameShapeIdBP1D() | |||||
| upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()) | |||||
| Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0))) | |||||
| shaders_list = [ | |||||
| ConstantThicknessShader(5.0), | |||||
| IncreasingColorShader(0.8,0,0,1,0.1,0,0,1), | |||||
| ] | |||||
| Operators.create(TrueUP1D(), shaders_list) | |||||