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source/blender/compositor/operations/COM_TextureOperation.cc
| Show All 16 Lines | |||||
| */ | */ | ||||
| #include "COM_TextureOperation.h" | #include "COM_TextureOperation.h" | ||||
| #include "COM_WorkScheduler.h" | #include "COM_WorkScheduler.h" | ||||
| #include "BKE_image.h" | #include "BKE_image.h" | ||||
| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "NOD_texture.h" | |||||
| namespace blender::compositor { | namespace blender::compositor { | ||||
| TextureBaseOperation::TextureBaseOperation() | TextureBaseOperation::TextureBaseOperation() | ||||
| { | { | ||||
| this->add_input_socket(DataType::Vector); // offset | this->add_input_socket(DataType::Vector); // offset | ||||
| this->add_input_socket(DataType::Vector); // size | this->add_input_socket(DataType::Vector); // size | ||||
| texture_ = nullptr; | texture_ = nullptr; | ||||
| input_size_ = nullptr; | input_size_ = nullptr; | ||||
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