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source/blender/editors/render/render_shading.cc
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| #include "BKE_object.h" | #include "BKE_object.h" | ||||
| #include "BKE_report.h" | #include "BKE_report.h" | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "BKE_texture.h" | #include "BKE_texture.h" | ||||
| #include "BKE_vfont.h" | #include "BKE_vfont.h" | ||||
| #include "BKE_workspace.h" | #include "BKE_workspace.h" | ||||
| #include "BKE_world.h" | #include "BKE_world.h" | ||||
| #include "NOD_composite.h" | |||||
| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #include "DEG_depsgraph_build.h" | #include "DEG_depsgraph_build.h" | ||||
| #ifdef WITH_FREESTYLE | #ifdef WITH_FREESTYLE | ||||
| # include "BKE_freestyle.h" | # include "BKE_freestyle.h" | ||||
| # include "FRS_freestyle.h" | # include "FRS_freestyle.h" | ||||
| # include "RNA_enum_types.h" | # include "RNA_enum_types.h" | ||||
| #endif | #endif | ||||
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