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source/blender/editors/sculpt_paint/paint_image.c
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| #include "BKE_image.h" | #include "BKE_image.h" | ||||
| #include "BKE_main.h" | #include "BKE_main.h" | ||||
| #include "BKE_material.h" | #include "BKE_material.h" | ||||
| #include "BKE_mesh.h" | #include "BKE_mesh.h" | ||||
| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "BKE_paint.h" | #include "BKE_paint.h" | ||||
| #include "BKE_undo_system.h" | #include "BKE_undo_system.h" | ||||
| #include "NOD_texture.h" | |||||
| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #include "UI_interface.h" | #include "UI_interface.h" | ||||
| #include "UI_view2d.h" | #include "UI_view2d.h" | ||||
| #include "ED_image.h" | #include "ED_image.h" | ||||
| #include "ED_object.h" | #include "ED_object.h" | ||||
| #include "ED_paint.h" | #include "ED_paint.h" | ||||
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