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source/blender/gpu/intern/gpu_material.c
| Show All 38 Lines | |||||
| #include "BLI_string_utils.h" | #include "BLI_string_utils.h" | ||||
| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "BKE_main.h" | #include "BKE_main.h" | ||||
| #include "BKE_material.h" | #include "BKE_material.h" | ||||
| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "NOD_shader.h" | |||||
| #include "GPU_material.h" | #include "GPU_material.h" | ||||
| #include "GPU_shader.h" | #include "GPU_shader.h" | ||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
| #include "GPU_uniform_buffer.h" | #include "GPU_uniform_buffer.h" | ||||
| #include "DRW_engine.h" | #include "DRW_engine.h" | ||||
| #include "gpu_codegen.h" | #include "gpu_codegen.h" | ||||
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