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source/blender/makesrna/intern/rna_nodetree.c
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| # include "GPU_material.h" | # include "GPU_material.h" | ||||
| # include "NOD_common.h" | # include "NOD_common.h" | ||||
| # include "NOD_composite.h" | # include "NOD_composite.h" | ||||
| # include "NOD_geometry.h" | # include "NOD_geometry.h" | ||||
| # include "NOD_shader.h" | # include "NOD_shader.h" | ||||
| # include "NOD_socket.h" | # include "NOD_socket.h" | ||||
| # include "NOD_texture.h" | |||||
| # include "RE_engine.h" | # include "RE_engine.h" | ||||
| # include "RE_pipeline.h" | # include "RE_pipeline.h" | ||||
| # include "DNA_scene_types.h" | # include "DNA_scene_types.h" | ||||
| # include "WM_api.h" | # include "WM_api.h" | ||||
| static void rna_Node_socket_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr); | static void rna_Node_socket_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr); | ||||
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