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source/blender/render/intern/pipeline.c
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| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "BKE_object.h" | #include "BKE_object.h" | ||||
| #include "BKE_pointcache.h" | #include "BKE_pointcache.h" | ||||
| #include "BKE_report.h" | #include "BKE_report.h" | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "BKE_sound.h" | #include "BKE_sound.h" | ||||
| #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */ | #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */ | ||||
| #include "NOD_composite.h" | |||||
| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #include "DEG_depsgraph_build.h" | #include "DEG_depsgraph_build.h" | ||||
| #include "DEG_depsgraph_debug.h" | #include "DEG_depsgraph_debug.h" | ||||
| #include "DEG_depsgraph_query.h" | #include "DEG_depsgraph_query.h" | ||||
| #include "IMB_colormanagement.h" | #include "IMB_colormanagement.h" | ||||
| #include "IMB_imbuf.h" | #include "IMB_imbuf.h" | ||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
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