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source/blender/render/intern/texture_procedural.c
| Show All 37 Lines | |||||
| #include "DNA_meshdata_types.h" | #include "DNA_meshdata_types.h" | ||||
| #include "DNA_node_types.h" | #include "DNA_node_types.h" | ||||
| #include "DNA_object_types.h" | #include "DNA_object_types.h" | ||||
| #include "DNA_texture_types.h" | #include "DNA_texture_types.h" | ||||
| #include "IMB_colormanagement.h" | #include "IMB_colormanagement.h" | ||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
| #include "BKE_image.h" | |||||
| #include "BKE_node.h" | |||||
| #include "BKE_colorband.h" | #include "BKE_colorband.h" | ||||
| #include "BKE_image.h" | |||||
| #include "BKE_material.h" | #include "BKE_material.h" | ||||
| #include "BKE_node.h" | |||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "BKE_texture.h" | #include "BKE_texture.h" | ||||
| #include "NOD_texture.h" | |||||
| #include "MEM_guardedalloc.h" | #include "MEM_guardedalloc.h" | ||||
| #include "render_types.h" | #include "render_types.h" | ||||
| #include "texture_common.h" | #include "texture_common.h" | ||||
| #include "RE_texture.h" | #include "RE_texture.h" | ||||
| static RNG_THREAD_ARRAY *random_tex_array; | static RNG_THREAD_ARRAY *random_tex_array; | ||||
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