Changeset View
Changeset View
Standalone View
Standalone View
release/scripts/freestyle/styles/japanese_bigbrush.py
- This file was added.
| # ##### BEGIN GPL LICENSE BLOCK ##### | |||||
| # | |||||
| # This program is free software; you can redistribute it and/or | |||||
| # modify it under the terms of the GNU General Public License | |||||
| # as published by the Free Software Foundation; either version 2 | |||||
| # of the License, or (at your option) any later version. | |||||
| # | |||||
| # This program is distributed in the hope that it will be useful, | |||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| # GNU General Public License for more details. | |||||
| # | |||||
| # You should have received a copy of the GNU General Public License | |||||
| # along with this program; if not, write to the Free Software Foundation, | |||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| # | |||||
| # ##### END GPL LICENSE BLOCK ##### | |||||
| # Filename : japanese_bigbrush.py | |||||
| # Author : Stephane Grabli | |||||
| # Date : 04/08/2005 | |||||
| # Purpose : Simulates a big brush fr oriental painting | |||||
| from freestyle.chainingiterators import ChainSilhouetteIterator | |||||
| from freestyle.functions import pyInverseCurvature2DAngleF0D | |||||
| from freestyle.predicates import ( | |||||
| NotUP1D, | |||||
| QuantitativeInvisibilityUP1D, | |||||
| pyDensityUP1D, | |||||
| pyHigherLengthUP1D, | |||||
| pyHigherNumberOfTurnsUP1D, | |||||
| pyLengthBP1D, | |||||
| pyParameterUP0D, | |||||
| ) | |||||
| from freestyle.shaders import ( | |||||
| BezierCurveShader, | |||||
| ConstantColorShader, | |||||
| ConstantThicknessShader, | |||||
| SamplingShader, | |||||
| TextureAssignerShader, | |||||
| TipRemoverShader, | |||||
| pyNonLinearVaryingThicknessShader, | |||||
| pySamplingShader, | |||||
| ) | |||||
| from freestyle.types import IntegrationType, Operators | |||||
| Operators.select(QuantitativeInvisibilityUP1D(0)) | |||||
| Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) | |||||
| ## Splits strokes at points of highest 2D curavture | |||||
| ## when there are too many abrupt turns in it | |||||
| func = pyInverseCurvature2DAngleF0D() | |||||
| Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2) | |||||
| ## Keeps only long enough strokes | |||||
| Operators.select(pyHigherLengthUP1D(100)) | |||||
| ## Sorts so as to draw the longest strokes first | |||||
| ## (this will be done using the causal density) | |||||
| Operators.sort(pyLengthBP1D()) | |||||
| shaders_list = [ | |||||
| pySamplingShader(10), | |||||
| BezierCurveShader(30), | |||||
| SamplingShader(50), | |||||
| ConstantThicknessShader(10), | |||||
| pyNonLinearVaryingThicknessShader(4, 25, 0.6), | |||||
| TextureAssignerShader(6), | |||||
| ConstantColorShader(0.2, 0.2, 0.2,1.0), | |||||
| TipRemoverShader(10), | |||||
| ] | |||||
| ## Use the causal density to avoid cluttering | |||||
| Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list) | |||||