Differential D13910 Diff 47374 source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh
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source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh
- This file was added.
| #include "gpu_shader_create_info.hh" | |||||
| GPU_SHADER_CREATE_INFO(workbench_effect_dof) | |||||
| /* TODO(fclem): Split resources per stage. */ | |||||
| .sampler(0, ImageType::FLOAT_2D, "inputCocTex") | |||||
| .sampler(1, ImageType::FLOAT_2D, "maxCocTilesTex") | |||||
| .sampler(2, ImageType::FLOAT_2D, "sceneColorTex") | |||||
| .sampler(3, ImageType::FLOAT_2D, "sceneDepthTex") | |||||
| .sampler(4, ImageType::FLOAT_2D, "backgroundTex") | |||||
| .sampler(5, ImageType::FLOAT_2D, "halfResColorTex") | |||||
| .sampler(6, ImageType::FLOAT_2D, "blurTex") | |||||
| .sampler(7, ImageType::FLOAT_2D, "noiseTex") | |||||
| .push_constant(0, Type::VEC2, "invertedViewportSize") | |||||
| .push_constant(1, Type::VEC2, "nearFar") | |||||
| .push_constant(2, Type::VEC3, "dofParams") | |||||
| .push_constant(3, Type::FLOAT, "noiseOffset") | |||||
| .fragment_source("workbench_effect_dof_frag.glsl") | |||||
| .additional_info("draw_fullscreen") | |||||
| .additional_info("draw_view"); | |||||
| GPU_SHADER_CREATE_INFO(workbench_effect_dof_prepare) | |||||
| .define("PREPARE") | |||||
| .fragment_out(0, Type::VEC4, "halfResColor") | |||||
| .fragment_out(1, Type::VEC2, "normalizedCoc") | |||||
| .additional_info("workbench_effect_dof") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(workbench_effect_dof_downsample) | |||||
| .define("DOWNSAMPLE") | |||||
| .fragment_out(0, Type::VEC4, "outColor") | |||||
| .fragment_out(1, Type::VEC2, "outCocs") | |||||
| .additional_info("workbench_effect_dof") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(workbench_effect_dof_blur1) | |||||
| .define("BLUR1") | |||||
| .define("NUM_SAMPLES", "49") | |||||
| .uniform_buf(1, "vec4", "samples[49]") | |||||
| .fragment_out(0, Type::VEC4, "blurColor") | |||||
| .additional_info("workbench_effect_dof") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(workbench_effect_dof_blur2) | |||||
| .define("BLUR2") | |||||
| .fragment_out(0, Type::VEC4, "finalColor") | |||||
| .additional_info("workbench_effect_dof") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(workbench_effect_dof_resolve) | |||||
| .define("RESOLVE") | |||||
| .fragment_out(0, Type::VEC4, "finalColorAdd", DualBlend::SRC_0) | |||||
| .fragment_out(0, Type::VEC4, "finalColorMul", DualBlend::SRC_1) | |||||
| .additional_info("workbench_effect_dof") | |||||
| .do_static_compilation(true); | |||||
| No newline at end of file | |||||