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source/blender/gpu/opengl/gl_shader.cc
| Show First 20 Lines • Show All 211 Lines • ▼ Show 20 Lines | switch (type) { | ||||
| case ImageType::FLOAT_2D: | case ImageType::FLOAT_2D: | ||||
| case ImageType::FLOAT_2D_ARRAY: | case ImageType::FLOAT_2D_ARRAY: | ||||
| case ImageType::INT_2D: | case ImageType::INT_2D: | ||||
| case ImageType::INT_2D_ARRAY: | case ImageType::INT_2D_ARRAY: | ||||
| case ImageType::UINT_2D: | case ImageType::UINT_2D: | ||||
| case ImageType::UINT_2D_ARRAY: | case ImageType::UINT_2D_ARRAY: | ||||
| case ImageType::SHADOW_2D: | case ImageType::SHADOW_2D: | ||||
| case ImageType::SHADOW_2D_ARRAY: | case ImageType::SHADOW_2D_ARRAY: | ||||
| case ImageType::DEPTH_2D: | |||||
| case ImageType::DEPTH_2D_ARRAY: | |||||
| os << "2D"; | os << "2D"; | ||||
| break; | break; | ||||
| case ImageType::FLOAT_3D: | case ImageType::FLOAT_3D: | ||||
| case ImageType::INT_3D: | case ImageType::INT_3D: | ||||
| case ImageType::UINT_3D: | case ImageType::UINT_3D: | ||||
| os << "3D"; | os << "3D"; | ||||
| break; | break; | ||||
| case ImageType::FLOAT_CUBE: | case ImageType::FLOAT_CUBE: | ||||
| case ImageType::FLOAT_CUBE_ARRAY: | case ImageType::FLOAT_CUBE_ARRAY: | ||||
| case ImageType::INT_CUBE: | case ImageType::INT_CUBE: | ||||
| case ImageType::INT_CUBE_ARRAY: | case ImageType::INT_CUBE_ARRAY: | ||||
| case ImageType::UINT_CUBE: | case ImageType::UINT_CUBE: | ||||
| case ImageType::UINT_CUBE_ARRAY: | case ImageType::UINT_CUBE_ARRAY: | ||||
| case ImageType::SHADOW_CUBE: | case ImageType::SHADOW_CUBE: | ||||
| case ImageType::SHADOW_CUBE_ARRAY: | case ImageType::SHADOW_CUBE_ARRAY: | ||||
| case ImageType::DEPTH_CUBE: | |||||
| case ImageType::DEPTH_CUBE_ARRAY: | |||||
| os << "Cube"; | os << "Cube"; | ||||
| break; | break; | ||||
| default: | default: | ||||
| break; | break; | ||||
| } | } | ||||
| switch (type) { | switch (type) { | ||||
| case ImageType::FLOAT_1D_ARRAY: | case ImageType::FLOAT_1D_ARRAY: | ||||
| case ImageType::FLOAT_2D_ARRAY: | case ImageType::FLOAT_2D_ARRAY: | ||||
| case ImageType::FLOAT_CUBE_ARRAY: | case ImageType::FLOAT_CUBE_ARRAY: | ||||
| case ImageType::INT_1D_ARRAY: | case ImageType::INT_1D_ARRAY: | ||||
| case ImageType::INT_2D_ARRAY: | case ImageType::INT_2D_ARRAY: | ||||
| case ImageType::INT_CUBE_ARRAY: | case ImageType::INT_CUBE_ARRAY: | ||||
| case ImageType::UINT_1D_ARRAY: | case ImageType::UINT_1D_ARRAY: | ||||
| case ImageType::UINT_2D_ARRAY: | case ImageType::UINT_2D_ARRAY: | ||||
| case ImageType::UINT_CUBE_ARRAY: | case ImageType::UINT_CUBE_ARRAY: | ||||
| case ImageType::SHADOW_2D_ARRAY: | case ImageType::SHADOW_2D_ARRAY: | ||||
| case ImageType::SHADOW_CUBE_ARRAY: | case ImageType::SHADOW_CUBE_ARRAY: | ||||
| case ImageType::DEPTH_2D_ARRAY: | |||||
| case ImageType::DEPTH_CUBE_ARRAY: | |||||
| os << "Array"; | os << "Array"; | ||||
| break; | break; | ||||
| default: | default: | ||||
| break; | break; | ||||
| } | } | ||||
| switch (type) { | switch (type) { | ||||
| case ImageType::SHADOW_2D: | case ImageType::SHADOW_2D: | ||||
| ▲ Show 20 Lines • Show All 661 Lines • Show Last 20 Lines | |||||