Changeset View
Changeset View
Standalone View
Standalone View
release/scripts/freestyle/styles/sketchy_topology_broken.py
- This file was added.
| # ##### BEGIN GPL LICENSE BLOCK ##### | |||||
| # | |||||
| # This program is free software; you can redistribute it and/or | |||||
| # modify it under the terms of the GNU General Public License | |||||
| # as published by the Free Software Foundation; either version 2 | |||||
| # of the License, or (at your option) any later version. | |||||
| # | |||||
| # This program is distributed in the hope that it will be useful, | |||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| # GNU General Public License for more details. | |||||
| # | |||||
| # You should have received a copy of the GNU General Public License | |||||
| # along with this program; if not, write to the Free Software Foundation, | |||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| # | |||||
| # ##### END GPL LICENSE BLOCK ##### | |||||
| # Filename : sketchy_topology_broken.py | |||||
| # Author : Stephane Grabli | |||||
| # Date : 04/08/2005 | |||||
| # Purpose : The topology of the strokes is, first, built | |||||
| # independantly from the 3D topology of objects, | |||||
| # and, second, so as to chain several times the same ViewEdge. | |||||
| from freestyle.chainingiterators import pySketchyChainingIterator | |||||
| from freestyle.predicates import ( | |||||
| QuantitativeInvisibilityUP1D, | |||||
| TrueUP1D, | |||||
| ) | |||||
| from freestyle.shaders import ( | |||||
| IncreasingColorShader, | |||||
| IncreasingThicknessShader, | |||||
| SamplingShader, | |||||
| SmoothingShader, | |||||
| SpatialNoiseShader, | |||||
| TextureAssignerShader, | |||||
| pyBackboneStretcherNoCuspShader | |||||
| ) | |||||
| from freestyle.types import Operators | |||||
| Operators.select(QuantitativeInvisibilityUP1D(0)) | |||||
| ## Chain 3 times each ViewEdge indpendantly from the | |||||
| ## initial objects topology | |||||
| Operators.bidirectional_chain(pySketchyChainingIterator(3)) | |||||
| shaders_list = [ | |||||
| SamplingShader(4), | |||||
| SpatialNoiseShader(6, 120, 2, True, True), | |||||
| IncreasingThicknessShader(4, 10), | |||||
| SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1), | |||||
| pyBackboneStretcherNoCuspShader(20), | |||||
| #ConstantColorShader(0.0, 0.0, 0.0) | |||||
| IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1), | |||||
| #IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), | |||||
| TextureAssignerShader(4), | |||||
| ] | |||||
| Operators.create(TrueUP1D(), shaders_list) | |||||