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release/scripts/freestyle/styles/sketchy_topology_preserved.py
- This file was added.
| # ##### BEGIN GPL LICENSE BLOCK ##### | |||||
| # | |||||
| # This program is free software; you can redistribute it and/or | |||||
| # modify it under the terms of the GNU General Public License | |||||
| # as published by the Free Software Foundation; either version 2 | |||||
| # of the License, or (at your option) any later version. | |||||
| # | |||||
| # This program is distributed in the hope that it will be useful, | |||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| # GNU General Public License for more details. | |||||
| # | |||||
| # You should have received a copy of the GNU General Public License | |||||
| # along with this program; if not, write to the Free Software Foundation, | |||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| # | |||||
| # ##### END GPL LICENSE BLOCK ##### | |||||
| # Filename : sketchy_topology_preserved.py | |||||
| # Author : Stephane Grabli | |||||
| # Date : 04/08/2005 | |||||
| # Purpose : The topology of the strokes is built | |||||
| # so as to chain several times the same ViewEdge. | |||||
| # The topology of the objects is preserved | |||||
| from freestyle.chainingiterators import pySketchyChainSilhouetteIterator | |||||
| from freestyle.predicates import ( | |||||
| QuantitativeInvisibilityUP1D, | |||||
| TrueUP1D, | |||||
| ) | |||||
| from freestyle.shaders import ( | |||||
| ConstantColorShader, | |||||
| IncreasingThicknessShader, | |||||
| SamplingShader, | |||||
| SmoothingShader, | |||||
| SpatialNoiseShader, | |||||
| TextureAssignerShader, | |||||
| ) | |||||
| from freestyle.types import Operators | |||||
| upred = QuantitativeInvisibilityUP1D(0) | |||||
| Operators.select(upred) | |||||
| Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True)) | |||||
| shaders_list = [ | |||||
| SamplingShader(4), | |||||
| SpatialNoiseShader(20, 220, 2, True, True), | |||||
| IncreasingThicknessShader(4, 8), | |||||
| SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5), | |||||
| ConstantColorShader(0.6, 0.2, 0.0), | |||||
| TextureAssignerShader(4), | |||||
| ] | |||||
| Operators.create(TrueUP1D(), shaders_list) | |||||