Differential D13910 Diff 47467 source/blender/draw/engines/workbench/shaders/infos/workbench_effect_antialiasing_info.hh
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source/blender/draw/engines/workbench/shaders/infos/workbench_effect_antialiasing_info.hh
- This file was added.
| #include "gpu_shader_create_info.hh" | |||||
| /* -------------------------------------------------------------------- */ | |||||
| /** \name TAA | |||||
| * \{ */ | |||||
| GPU_SHADER_CREATE_INFO(workbench_taa) | |||||
| .sampler(0, ImageType::FLOAT_2D, "colorBuffer") | |||||
| .push_constant(0, Type::FLOAT, "samplesWeights", 9) | |||||
| .fragment_out(0, Type::VEC4, "fragColor") | |||||
| .fragment_source("workbench_effect_taa_frag.glsl") | |||||
| .additional_info("draw_fullscreen") | |||||
| .do_static_compilation(true); | |||||
| /** \} */ | |||||
| /* -------------------------------------------------------------------- */ | |||||
| /** \name SMAA | |||||
| * \{ */ | |||||
| GPU_SHADER_INTERFACE_INFO(workbench_smaa_iface, "") | |||||
| .smooth(Type::VEC2, "uvs") | |||||
| .smooth(Type::VEC2, "pixcoord") | |||||
| .smooth(Type::VEC4, "offset[3]"); | |||||
| GPU_SHADER_CREATE_INFO(workbench_smaa) | |||||
| .define("SMAA_GLSL_3") | |||||
| .define("SMAA_RT_METRICS", "viewportMetrics") | |||||
| .define("SMAA_PRESET_HIGH") | |||||
| .define("SMAA_LUMA_WEIGHT", "float4(1.0, 1.0, 1.0, 1.0)") | |||||
| .define("SMAA_NO_DISCARD") | |||||
| .vertex_out(workbench_smaa_iface) | |||||
| .push_constant(1, Type::VEC4, "viewportMetrics") | |||||
| .vertex_source("workbench_effect_smaa_vert.glsl") | |||||
| .fragment_source("workbench_effect_smaa_frag.glsl"); | |||||
| GPU_SHADER_CREATE_INFO(workbench_smaa_stage_0) | |||||
| .define("SMAA_STAGE", "0") | |||||
| .sampler(0, ImageType::FLOAT_2D, "colorTex") | |||||
| .fragment_out(0, Type::VEC2, "out_edges") | |||||
| .additional_info("workbench_smaa") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(workbench_smaa_stage_1) | |||||
| .define("SMAA_STAGE", "1") | |||||
| .sampler(0, ImageType::FLOAT_2D, "edgesTex") | |||||
| .sampler(1, ImageType::FLOAT_2D, "areaTex") | |||||
| .sampler(2, ImageType::FLOAT_2D, "searchTex") | |||||
| .fragment_out(0, Type::VEC4, "out_weights") | |||||
| .additional_info("workbench_smaa") | |||||
| .do_static_compilation(true); | |||||
| GPU_SHADER_CREATE_INFO(workbench_smaa_stage_2) | |||||
| .define("SMAA_STAGE", "2") | |||||
| .sampler(0, ImageType::FLOAT_2D, "colorTex") | |||||
| .sampler(1, ImageType::FLOAT_2D, "blendTex") | |||||
| .push_constant(2, Type::FLOAT, "mixFactor") | |||||
| .push_constant(3, Type::FLOAT, "taaAccumulatedWeight") | |||||
| .fragment_out(0, Type::VEC4, "out_color") | |||||
| .additional_info("workbench_smaa") | |||||
| .do_static_compilation(true); | |||||
| /** \} */ | |||||