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source/blender/draw/intern/shaders/common_view_clipping_lib.glsl
- This file was added.
| #pragma BLENDER_REQUIRE(common_view_lib.glsl) | |||||
| #if defined(GPU_VERTEX_SHADER) || defined(GPU_GEOMETRY_SHADER) | |||||
| void view_clipping_distances(vec3 wpos) | |||||
| { | |||||
| # ifdef USE_WORLD_CLIP_PLANES | |||||
| vec4 pos = vec4(wpos, 1.0); | |||||
| gl_ClipDistance[0] = dot(drw_view.clip_planes[0], pos); | |||||
| gl_ClipDistance[1] = dot(drw_view.clip_planes[1], pos); | |||||
| gl_ClipDistance[2] = dot(drw_view.clip_planes[2], pos); | |||||
| gl_ClipDistance[3] = dot(drw_view.clip_planes[3], pos); | |||||
| gl_ClipDistance[4] = dot(drw_view.clip_planes[4], pos); | |||||
| gl_ClipDistance[5] = dot(drw_view.clip_planes[5], pos); | |||||
| # endif | |||||
| } | |||||
| /* Kept as define for compiler compatibility. */ | |||||
| # ifdef USE_WORLD_CLIP_PLANES | |||||
| # define view_clipping_distances_set(c) \ | |||||
| gl_ClipDistance[0] = (c).gl_ClipDistance[0]; \ | |||||
| gl_ClipDistance[1] = (c).gl_ClipDistance[1]; \ | |||||
| gl_ClipDistance[2] = (c).gl_ClipDistance[2]; \ | |||||
| gl_ClipDistance[3] = (c).gl_ClipDistance[3]; \ | |||||
| gl_ClipDistance[4] = (c).gl_ClipDistance[4]; \ | |||||
| gl_ClipDistance[5] = (c).gl_ClipDistance[5]; | |||||
| # else | |||||
| # define view_clipping_distances_set(c) | |||||
| # endif | |||||
| #endif | |||||