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release/scripts/freestyle/styles/uniformpruning_zsort.py
- This file was added.
| # ##### BEGIN GPL LICENSE BLOCK ##### | |||||
| # | |||||
| # This program is free software; you can redistribute it and/or | |||||
| # modify it under the terms of the GNU General Public License | |||||
| # as published by the Free Software Foundation; either version 2 | |||||
| # of the License, or (at your option) any later version. | |||||
| # | |||||
| # This program is distributed in the hope that it will be useful, | |||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| # GNU General Public License for more details. | |||||
| # | |||||
| # You should have received a copy of the GNU General Public License | |||||
| # along with this program; if not, write to the Free Software Foundation, | |||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| # | |||||
| # ##### END GPL LICENSE BLOCK ##### | |||||
| # Filename : uniformpruning_zsort.py | |||||
| # Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin | |||||
| # Date : 08/04/2005 | |||||
| from freestyle.chainingiterators import ChainSilhouetteIterator | |||||
| from freestyle.predicates import ( | |||||
| QuantitativeInvisibilityUP1D, | |||||
| pyDensityUP1D, | |||||
| pyZBP1D, | |||||
| ) | |||||
| from freestyle.shaders import ( | |||||
| ConstantColorShader, | |||||
| ConstantThicknessShader, | |||||
| SamplingShader, | |||||
| StrokeTextureShader, | |||||
| ) | |||||
| from freestyle.types import IntegrationType, Operators, Stroke | |||||
| Operators.select(QuantitativeInvisibilityUP1D(0)) | |||||
| Operators.bidirectional_chain(ChainSilhouetteIterator()) | |||||
| #Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2) | |||||
| Operators.sort(pyZBP1D()) | |||||
| shaders_list = [ | |||||
| StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False), | |||||
| ConstantThicknessShader(3), | |||||
| SamplingShader(5.0), | |||||
| ConstantColorShader(0, 0, 0, 1), | |||||
| ] | |||||
| Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list) | |||||
| #Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list) | |||||