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source/gameengine/Ketsji/KX_RaySensor.h
| Show First 20 Lines • Show All 50 Lines • ▼ Show 20 Lines | class KX_RaySensor : public SCA_ISensor | ||||
| class KX_Scene* m_scene; | class KX_Scene* m_scene; | ||||
| bool m_bTriggered; | bool m_bTriggered; | ||||
| int m_axis; | int m_axis; | ||||
| bool m_rayHit; | bool m_rayHit; | ||||
| float m_hitPosition[3]; | float m_hitPosition[3]; | ||||
| SCA_IObject* m_hitObject; | SCA_IObject* m_hitObject; | ||||
| float m_hitNormal[3]; | float m_hitNormal[3]; | ||||
| float m_rayDirection[3]; | float m_rayDirection[3]; | ||||
| STR_String m_hitMaterial; | |||||
| public: | public: | ||||
| KX_RaySensor(class SCA_EventManager* eventmgr, | KX_RaySensor(class SCA_EventManager* eventmgr, | ||||
| SCA_IObject* gameobj, | SCA_IObject* gameobj, | ||||
| const STR_String& propname, | const STR_String& propname, | ||||
| bool bFindMaterial, | bool bFindMaterial, | ||||
| bool bXRay, | bool bXRay, | ||||
| double distance, | double distance, | ||||
| Show All 37 Lines | |||||