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source/blender/editors/space_view3d/view3d_intern.h
| Context not available. | |||||
| /* drawobject.c */ | /* drawobject.c */ | ||||
| void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); | void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag, DupliObject *dob); | ||||
| bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); | bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); | ||||
| void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); | void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, DupliObject *dob); | ||||
| void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); | void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); | ||||
| void drawaxes(float size, char drawtype); | void drawaxes(float size, char drawtype); | ||||
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| /* drawmesh.c */ | /* drawmesh.c */ | ||||
| void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, | void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, | ||||
| struct Object *ob, struct DerivedMesh *dm, const int draw_flags); | struct Object *ob, struct DerivedMesh *dm, const int draw_flags, DupliObject *dob); | ||||
| void draw_mesh_face_select( | void draw_mesh_face_select( | ||||
| struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm, | struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm, | ||||
| bool draw_select_edges); | bool draw_select_edges); | ||||
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