Changeset View
Changeset View
Standalone View
Standalone View
source/blenderplayer/bad_level_call_stubs/stubs.c
| Show First 20 Lines • Show All 223 Lines • ▼ Show 20 Lines | |||||
| float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | ||||
| float RE_filter_value(int type, float x) RET_ZERO | float RE_filter_value(int type, float x) RET_ZERO | ||||
| struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL | struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL | ||||
| void RE_init_texture_rng() RET_NONE | void RE_init_texture_rng() RET_NONE | ||||
| void RE_exit_texture_rng() RET_NONE | void RE_exit_texture_rng() RET_NONE | ||||
| bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} | bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} | ||||
| const char *RE_engine_active_view_get(struct RenderEngine *engine) RET_NULL | |||||
| void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} | void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} | ||||
| void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);} | void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);} | ||||
| float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO | float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO | ||||
| void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);} | void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);} | ||||
| struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL | ||||
| bool RE_HasFakeLayer(RenderResult *res) RET_ZERO | bool RE_HasFakeLayer(RenderResult *res) RET_ZERO | ||||
| ▲ Show 20 Lines • Show All 496 Lines • Show Last 20 Lines | |||||