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extern/audaspace/include/sequence/Sequence.h
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| /******************************************************************************* | |||||
| * Copyright 2009-2015 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| /** | |||||
| * @file Sequence.h | |||||
| * @ingroup sequence | |||||
| * The Sequence class. | |||||
| */ | |||||
| #include "ISound.h" | |||||
| #include "respec/Specification.h" | |||||
| #include "devices/I3DDevice.h" | |||||
| #include "sequence/AnimateableProperty.h" | |||||
| #include <list> | |||||
| AUD_NAMESPACE_BEGIN | |||||
| class SequenceEntry; | |||||
| class SequenceData; | |||||
| /** | |||||
| * This sound represents sequenced entries to play a sound scene. | |||||
| */ | |||||
| class AUD_API Sequence : public ISound | |||||
| { | |||||
| friend class SequenceReader; | |||||
| private: | |||||
| /// The sequence. | |||||
| std::shared_ptr<SequenceData> m_sequence; | |||||
| // delete copy constructor and operator= | |||||
| Sequence(const Sequence&) = delete; | |||||
| Sequence& operator=(const Sequence&) = delete; | |||||
| public: | |||||
| /** | |||||
| * Creates a new sound scene. | |||||
| * \param specs The output audio data specification. | |||||
| * \param fps The FPS of the scene. | |||||
| * \param muted Whether the whole scene is muted. | |||||
| */ | |||||
| Sequence(Specs specs, float fps, bool muted); | |||||
| /** | |||||
| * Retrieves the audio output specification. | |||||
| * \return The specification. | |||||
| */ | |||||
| Specs getSpecs(); | |||||
| /** | |||||
| * Sets the audio output specification. | |||||
| * \param specs The new specification. | |||||
| */ | |||||
| void setSpecs(Specs specs); | |||||
| /** | |||||
| * Retrieves the scene's FPS. | |||||
| * \return The scene's FPS. | |||||
| */ | |||||
| float getFPS() const; | |||||
| /** | |||||
| * Sets the scene's FPS. | |||||
| * \param fps The new FPS. | |||||
| */ | |||||
| void setFPS(float fps); | |||||
| /** | |||||
| * Sets the muting state of the scene. | |||||
| * \param muted Whether the scene is muted. | |||||
| */ | |||||
| void mute(bool muted); | |||||
| /** | |||||
| * Retrieves the muting state of the scene. | |||||
| * \return Whether the scene is muted. | |||||
| */ | |||||
| bool isMuted() const; | |||||
| /** | |||||
| * Retrieves the speed of sound. | |||||
| * This value is needed for doppler effect calculation. | |||||
| * \return The speed of sound. | |||||
| */ | |||||
| float getSpeedOfSound() const; | |||||
| /** | |||||
| * Sets the speed of sound. | |||||
| * This value is needed for doppler effect calculation. | |||||
| * \param speed The new speed of sound. | |||||
| */ | |||||
| void setSpeedOfSound(float speed); | |||||
| /** | |||||
| * Retrieves the doppler factor. | |||||
| * This value is a scaling factor for the velocity vectors of sources and | |||||
| * listener which is used while calculating the doppler effect. | |||||
| * \return The doppler factor. | |||||
| */ | |||||
| float getDopplerFactor() const; | |||||
| /** | |||||
| * Sets the doppler factor. | |||||
| * This value is a scaling factor for the velocity vectors of sources and | |||||
| * listener which is used while calculating the doppler effect. | |||||
| * \param factor The new doppler factor. | |||||
| */ | |||||
| void setDopplerFactor(float factor); | |||||
| /** | |||||
| * Retrieves the distance model. | |||||
| * \return The distance model. | |||||
| */ | |||||
| DistanceModel getDistanceModel() const; | |||||
| /** | |||||
| * Sets the distance model. | |||||
| * \param model distance model. | |||||
| */ | |||||
| void setDistanceModel(DistanceModel model); | |||||
| /** | |||||
| * Retrieves one of the animated properties of the sound. | |||||
| * \param type Which animated property to retrieve. | |||||
| * \return A pointer to the animated property, valid as long as the | |||||
| * sound is. | |||||
| */ | |||||
| AnimateableProperty* getAnimProperty(AnimateablePropertyType type); | |||||
| /** | |||||
| * Adds a new entry to the scene. | |||||
| * \param sound The sound this entry should play. | |||||
| * \param begin The start time. | |||||
| * \param end The end time or a negative value if determined by the sound. | |||||
| * \param skip How much seconds should be skipped at the beginning. | |||||
| * \return The entry added. | |||||
| */ | |||||
| std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, float begin, float end, float skip); | |||||
| /** | |||||
| * Removes an entry from the scene. | |||||
| * \param entry The entry to remove. | |||||
| */ | |||||
| void remove(std::shared_ptr<SequenceEntry> entry); | |||||
| /** | |||||
| * Creates a new reader with high quality resampling. | |||||
| * \return The new reader. | |||||
| */ | |||||
| std::shared_ptr<IReader> createQualityReader(); | |||||
| virtual std::shared_ptr<IReader> createReader(); | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||