Changeset View
Changeset View
Standalone View
Standalone View
extern/audaspace/plugins/jack/JackSynchronizer.h
- This file was added.
| /******************************************************************************* | |||||
| * Copyright 2009-2015 Jörg Müller | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| ******************************************************************************/ | |||||
| #pragma once | |||||
| #ifdef JACK_PLUGIN | |||||
| #define AUD_BUILD_PLUGIN | |||||
| #endif | |||||
| /** | |||||
| * @file JackSynchronizer.h | |||||
| * @ingroup plugin | |||||
| * The JackSynchronizer class. | |||||
| */ | |||||
| #include "devices/ISynchronizer.h" | |||||
| AUD_NAMESPACE_BEGIN | |||||
| class JackDevice; | |||||
| /** | |||||
| * This class is a Synchronizer implementation using Jack Transport. | |||||
| */ | |||||
| class AUD_PLUGIN_API JackSynchronizer : public ISynchronizer | |||||
| { | |||||
| private: | |||||
| /// The device that is being synchronized. | |||||
| JackDevice* m_device; | |||||
| public: | |||||
| /** | |||||
| * Creates a new JackSynchronizer. | |||||
| * @param device The device that should be synchronized. | |||||
| */ | |||||
| JackSynchronizer(JackDevice* device); | |||||
| virtual void seek(std::shared_ptr<IHandle> handle, float time); | |||||
| virtual float getPosition(std::shared_ptr<IHandle> handle); | |||||
| virtual void play(); | |||||
| virtual void stop(); | |||||
| virtual void setSyncCallback(syncFunction function, void* data); | |||||
| virtual int isPlaying(); | |||||
| }; | |||||
| AUD_NAMESPACE_END | |||||