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release/scripts/startup/bl_ui/properties_game.py
| Show First 20 Lines • Show All 729 Lines • ▼ Show 20 Lines | def draw(self, context): | ||||
| layout.active = lamp.use_shadow | layout.active = lamp.use_shadow | ||||
| split = layout.split() | split = layout.split() | ||||
| col = split.column() | col = split.column() | ||||
| col.prop(lamp, "shadow_color", text="") | col.prop(lamp, "shadow_color", text="") | ||||
| if lamp.type == 'SUN': | if lamp.type == 'SUN': | ||||
| col.prop(lamp, "show_shadow_box") | col.prop(lamp, "show_shadow_box") | ||||
| col.prop(lamp, "static_shadow") | |||||
| col = split.column() | col = split.column() | ||||
| col.prop(lamp, "use_shadow_layer", text="This Layer Only") | col.prop(lamp, "use_shadow_layer", text="This Layer Only") | ||||
| col.prop(lamp, "use_only_shadow") | col.prop(lamp, "use_only_shadow") | ||||
| col = layout.column() | col = layout.column() | ||||
| col.label("Buffer Type:") | col.label("Buffer Type:") | ||||
| col.prop(lamp, "ge_shadow_buffer_type", text="", toggle=True) | col.prop(lamp, "ge_shadow_buffer_type", text="", toggle=True) | ||||
| ▲ Show 20 Lines • Show All 77 Lines • Show Last 20 Lines | |||||