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intern/cycles/kernel/osl/shaders/node_vector_curves.osl
| /* SPDX-License-Identifier: Apache-2.0 | /* SPDX-License-Identifier: Apache-2.0 | ||||
| * Copyright 2011-2022 Blender Foundation */ | * Copyright 2011-2022 Blender Foundation */ | ||||
| #include "node_ramp_util.h" | #include "node_ramp_util.h" | ||||
| #include "stdcycles.h" | #include "stdcycles.h" | ||||
| shader node_vector_curves(color ramp[] = {0.0}, | shader node_vector_curves(color ramp[] = {0.0}, | ||||
| float min_x = 0.0, | float min_x = 0.0, | ||||
| float max_x = 1.0, | float max_x = 1.0, | ||||
| int extrapolate = 0, | |||||
| vector VectorIn = vector(0.0, 0.0, 0.0), | vector VectorIn = vector(0.0, 0.0, 0.0), | ||||
| float Fac = 0.0, | float Fac = 0.0, | ||||
| output vector VectorOut = vector(0.0, 0.0, 0.0)) | output vector VectorOut = vector(0.0, 0.0, 0.0)) | ||||
| { | { | ||||
| vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x); | vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x); | ||||
| color r = rgb_ramp_lookup(ramp, c[0], 1, 1); | color r = rgb_ramp_lookup(ramp, c[0], 1, extrapolate); | ||||
| color g = rgb_ramp_lookup(ramp, c[0], 1, 1); | color g = rgb_ramp_lookup(ramp, c[0], 1, extrapolate); | ||||
| color b = rgb_ramp_lookup(ramp, c[0], 1, 1); | color b = rgb_ramp_lookup(ramp, c[0], 1, extrapolate); | ||||
| VectorOut[0] = r[0]; | VectorOut[0] = r[0]; | ||||
| VectorOut[1] = g[1]; | VectorOut[1] = g[1]; | ||||
| VectorOut[2] = b[2]; | VectorOut[2] = b[2]; | ||||
| VectorOut = mix(VectorIn, VectorOut, Fac); | VectorOut = mix(VectorIn, VectorOut, Fac); | ||||
| } | } | ||||