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source/blender/freestyle/intern/scene_graph/NodeShape.h
| /* SPDX-License-Identifier: GPL-2.0-or-later */ | /* SPDX-License-Identifier: GPL-2.0-or-later */ | ||||
| #pragma once | #pragma once | ||||
| /** \file | /** \file | ||||
| * \ingroup freestyle | * \ingroup freestyle | ||||
| * \brief Class to build a shape node. It contains a Rep, which is the shape geometry | * \brief Class to build a shape node. It contains a Rep, which is the shape geometry | ||||
| */ | */ | ||||
| #include <vector> | #include <vector> | ||||
| #include "../geometry/BBox.h" | #include "../geometry/BBox.h" | ||||
| #include "../geometry/Geom.h" | #include "../geometry/Geom.h" | ||||
| #include "../system/FreestyleConfig.h" | |||||
| #include "FrsMaterial.h" | #include "FrsMaterial.h" | ||||
| #include "Node.h" | #include "Node.h" | ||||
| #include "Rep.h" | #include "Rep.h" | ||||
| using namespace std; | using namespace std; | ||||
| namespace Freestyle { | namespace Freestyle { | ||||
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