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source/blender/render/extern/include/RE_engine.h
| Show First 20 Lines • Show All 134 Lines • ▼ Show 20 Lines | |||||
| void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); | void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); | ||||
| void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); | void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); | ||||
| struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); | struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); | ||||
| void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); | void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); | ||||
| void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results); | void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results); | ||||
| const char *RE_engine_active_view_get(RenderEngine *engine); | |||||
| void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); | void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); | ||||
| float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera); | float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera); | ||||
| void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, float *r_modelmat); | void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, float *r_modelmat); | ||||
| int RE_engine_test_break(RenderEngine *engine); | int RE_engine_test_break(RenderEngine *engine); | ||||
| void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); | void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); | ||||
| void RE_engine_update_progress(RenderEngine *engine, float progress); | void RE_engine_update_progress(RenderEngine *engine, float progress); | ||||
| void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak); | void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak); | ||||
| Show All 22 Lines | |||||