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manual/render/shader_nodes/vector/vector_rotate.rst
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| Vector Rotate Node | Vector Rotate Node | ||||
| ****************** | ****************** | ||||
| .. figure:: /images/node-types_ShaderNodeVectorDisplacement.webp | .. figure:: /images/node-types_ShaderNodeVectorRotate.webp | ||||
| :align: center | :align: right | ||||
| :alt: Vector Rotate Node. | :alt: Vector Rotate Node. | ||||
| The *Vector Rotate Node* provides the ability to rotate a vector around a pivot point (*Center*). | The *Vector Rotate Node* provides the ability to rotate a vector around a pivot point (*Center*) and a specified *Axis*. | ||||
| Inputs | Inputs | ||||
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| Center | Center | ||||
| Point to rotate around. | Point to rotate around. | ||||
| Axis | |||||
| Axis to rotate around. | |||||
| Angle | |||||
| Angle to rotate the input vector by. | |||||
| Rotation | |||||
| When *Type* is set to *Euler*, rotate the input vector by these angles around the X, Y, then Z axes in that order. | |||||
| Properties | Properties | ||||
| ========== | ========== | ||||
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