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source/blender/editors/include/ED_view3d.h
| Context not available. | |||||
| void *userData, | void *userData, | ||||
| eV3DProjTest clip_flag); | eV3DProjTest clip_flag); | ||||
| void mesh_foreachScreenFace( | void mesh_foreachScreenFaceCenter( | ||||
| struct ViewContext *vc, | struct ViewContext *vc, | ||||
| void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), | void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), | ||||
| void *userData, | void *userData, | ||||
| eV3DProjTest clip_flag); | eV3DProjTest clip_flag); | ||||
| void mesh_foreachScreenFaceVerts(struct ViewContext *vc, | |||||
| void (*func)(void *userData, | |||||
| struct BMFace *efa, | |||||
| const float screen_co[][2], | |||||
| int total_count, | |||||
| struct rctf *poly_rect, | |||||
| bool *face_hit), | |||||
| void *userData, | |||||
| const eV3DProjTest clip_flag); | |||||
| void nurbs_foreachScreenVert(struct ViewContext *vc, | void nurbs_foreachScreenVert(struct ViewContext *vc, | ||||
| void (*func)(void *userData, | void (*func)(void *userData, | ||||
| struct Nurb *nu, | struct Nurb *nu, | ||||
| Context not available. | |||||