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source/blender/draw/intern/draw_subdivision.h
| Show First 20 Lines • Show All 188 Lines • ▼ Show 20 Lines | void DRW_create_subdivision(const struct Scene *scene, | ||||
| struct MeshBatchCache *batch_cache, | struct MeshBatchCache *batch_cache, | ||||
| struct MeshBufferCache *mbc, | struct MeshBufferCache *mbc, | ||||
| const bool is_editmode, | const bool is_editmode, | ||||
| const bool is_paint_mode, | const bool is_paint_mode, | ||||
| const bool is_mode_active, | const bool is_mode_active, | ||||
| const float obmat[4][4], | const float obmat[4][4], | ||||
| const bool do_final, | const bool do_final, | ||||
| const bool do_uvedit, | const bool do_uvedit, | ||||
| const bool use_subsurf_fdots, | |||||
| const ToolSettings *ts, | const ToolSettings *ts, | ||||
| const bool use_hide); | const bool use_hide); | ||||
| void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, struct MeshBufferCache *cache); | void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, struct MeshBufferCache *cache); | ||||
| void DRW_subdiv_cache_free(struct Subdiv *subdiv); | void DRW_subdiv_cache_free(struct Subdiv *subdiv); | ||||
| void draw_subdiv_init_mesh_render_data(DRWSubdivCache *cache, | void draw_subdiv_init_mesh_render_data(DRWSubdivCache *cache, | ||||
| ▲ Show 20 Lines • Show All 101 Lines • Show Last 20 Lines | |||||