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source/blender/draw/engines/overlay/overlay_edit_uv.c
| Context not available. | |||||
| const bool is_tiled_image = image && (image->source == IMA_SRC_TILED); | const bool is_tiled_image = image && (image->source == IMA_SRC_TILED); | ||||
| const bool do_edges_only = (ts->uv_flag & UV_SYNC_SELECTION) ? | const bool do_edges_only = (ts->uv_flag & UV_SYNC_SELECTION) ? | ||||
| /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge | /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge | ||||
| * on the mesh may cause singe UV vertices to be selected. */ | * on the mesh may cause single UV vertices to be selected. */ | ||||
| false : | false : | ||||
| (ts->uv_selectmode == UV_SELECT_EDGE); | (ts->uv_selectmode == UV_SELECT_EDGE); | ||||
| const bool do_faces = ((sima->flag & SI_NO_DRAWFACES) == 0); | const bool do_faces = ((sima->flag & SI_NO_DRAWFACES) == 0); | ||||
| Context not available. | |||||