Changeset View
Changeset View
Standalone View
Standalone View
source/blender/nodes/shader/nodes/node_shader_tex_voronoi_crackle.c
- This file was added.
| /* | |||||
| * ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | |||||
| * All rights reserved. | |||||
| * | |||||
| * The Original Code is: all of this file. | |||||
| * | |||||
| * Contributor(s): none yet. | |||||
| * | |||||
| * ***** END GPL LICENSE BLOCK ***** | |||||
| */ | |||||
| #include "../node_shader_util.h" | |||||
| /* **************** VORONOI CRACKLE ******************** */ | |||||
| static bNodeSocketTemplate sh_node_tex_voronoi_crackle_in[] = { | |||||
| { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, | |||||
| { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static bNodeSocketTemplate sh_node_tex_voronoi_crackle_out[] = { | |||||
| { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, | |||||
| { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR, SOCK_NO_INTERNAL_LINK}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static void node_shader_init_tex_voronoi_crackle(bNodeTree *UNUSED(ntree), bNode *node) | |||||
| { | |||||
| NodeTexVoronoiCrackle *tex = MEM_callocN(sizeof(NodeTexVoronoiCrackle), "NodeTexVoronoiCrackle"); | |||||
| BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | |||||
| BKE_texture_colormapping_default(&tex->base.color_mapping); | |||||
| tex->metric = SHD_VORONOI_CRACKLE_DISTANCE_SQUARED; | |||||
| node->storage = tex; | |||||
| } | |||||
| static int node_shader_gpu_tex_voronoi_crackle(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | |||||
| { | |||||
| if (!in[0].link) | |||||
| in[0].link = GPU_attribute(CD_ORCO, ""); | |||||
| node_shader_gpu_tex_mapping(mat, node, in, out); | |||||
| return GPU_stack_link(mat, "node_tex_voronoi_crackle", in, out); | |||||
| } | |||||
| /* node type definition */ | |||||
| void register_node_type_sh_tex_voronoi_crackle(void) | |||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI_CRACKLE, "Voronoi Crackle Texture", NODE_CLASS_TEXTURE, 0); | |||||
| node_type_compatibility(&ntype, NODE_NEW_SHADING); | |||||
| node_type_socket_templates(&ntype, sh_node_tex_voronoi_crackle_in, sh_node_tex_voronoi_crackle_out); | |||||
| node_type_init(&ntype, node_shader_init_tex_voronoi_crackle); | |||||
| node_type_storage(&ntype, "NodeTexVoronoiCrackle", node_free_standard_storage, node_copy_standard_storage); | |||||
| node_type_gpu(&ntype, node_shader_gpu_tex_voronoi_crackle); | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||